Taco Hamster — Global Outlier
Gameplay Designer & Unity Developer | 1.5 years
Over a year and a half, I was deeply involved in the development of Taco Hamster, contributing from the earliest prototype to launch and post-release support. I owned and designed several core gameplay pillars, including:
Combat systems and player abilities
Character progression and upgrade paths
Enemy design, behaviors, and combat roles
Moment-to-moment level flow and pacing
Throughout development, I iterated on mechanics based on playtesting and team feedback, helping refine balance, clarity, and overall player experience. This role required close cross-disciplinary collaboration and a strong focus on maintaining engaging gameplay across the full lifecycle of the project.
Unannounced project — Gaijin Entertainment
Game Designe Intern | 3 months
During my internship at Gaijin Entertainment, I gained hands-on experience working on an open-world game alongside an experienced development team. This role allowed me to contribute across multiple areas of game design, providing a broad understanding of large-scale game production.
My work included:
Content design, creating and iterating on gameplay elements
World and level design, supporting the structure and flow of open-world spaces
Encounter design, focusing on challenge, pacing, and player interaction
Movement balancing, where I played a significant role in tuning unit movement values to achieve responsive and believable gameplay
One of the most valuable aspects of this experience was collaborating with senior designers who have 15+ years of industry experience. Through direct feedback and mentorship, I developed a stronger understanding of professional workflows, design iteration, and decision-making in a production environment.