Gaijin Entertainment - Unannounced project

Accomplishments

Content Design

  • Designed and implemented 5+ weapons with new shooting mechanics.

  • Generated 10+ ideas for new areas which included characters in an open-world game, 4 of which were added to the game.

  • Wrote 12+ scripts for missions and characters

Encounter Design

  • Assisted with setting the placing and designing the encounters, based on pre-determined difficulty levels.

  • Came up with positioning for enemy encounters on the world map.

World Design

  • Generated procedure for placing visual assets in the world based on their theme, which started to be used by the team.

User Experience Design

  • Came up with a procedure for improving unit movement in the game and documented it to be used in the future.

  • Using the created procedure, improved movement of transports and units in the game.

Challenges

New to the project

Previously for almost every team project that I had worked on I was there for the inception of the project. Being new to a team that has already been working on such a large project was new to me. I was able to familiarize myself with the project quickly through reading the game design documents, playing the game, and asking questions while working on a given task.

Working in a big team

Previously every game that I had worked on was small: I always knew what everyone was doing and had an impact on where the project was going. Being in a big team and working on such a big project was very different and unfamiliar, however. My work was now entirely focused on smaller individual tasks while communicating to other departments. In this situation expressing my thoughts as clearly as possible was key to being as effective as possible.

Worldbuilding for an MMO

Narrative and world design was something that I did not have a chance to focus on a lot in any college project because of the quick development pace necessary in school, so when I was given a task to create characters and come up with ideas for locations it was something new and challenging to me. It was a great opportunity to expand the existing narrative setting of the game, and I was able to accomplish my goal by researching the initial game design focus and through suggesting 10+ ideas for locations that could work, 4 of which were added to the game. While working on them I was also checking in with the creative director of the project to make sure that my ideas were in the line with the current setting.